![]() A single factory for chips, basic fuel, and rockets results in me covering a quarter of my map with iron/copper/glue/cardboard stuff. I've gone through all the copper/iron/glue/cardboard research to max out their production but it seems like the research I did to produce T3/T4 stuff faster increased the cost to run a single factory exponentially. Flat nasal bridge diagnosis, Valson industries ltd email, The last story wiki ign. It feels like after you hit T4 the ratios get way out of sync in a bad way with the research. See Attack of the Nerd Squad for technical details of programs used to generate optimal beacon sets. I enjoyed the hell out of NGU Idle and the beginning of this game but it feels like every time I buy a research levl I have to rebuild my entire supply chain and it's getting a little tedious. I think I honestly preferred the gameplay before the beacons, also I wish I could roll back some of my research decisions because I have to surround some buildings with beacons to make the production not be in the red for half my stuff. Please don't ask for that gameplay to be reduced. Originally posted by Nonsense:Trying to maximize the efficiency of a giant production chain is basically the only gameplay this game has. I would much rather prefer that eitherī) beacons were unlocked through research and were stationary, in pre-determined positions on each map (that eye-tower, for example, could be a production buff) IMO, rebuilding the whole chain of production is already tiresome enough with constant upgrades that screw it up. The best beacon configuration for this is shown on the right, together with the base amounts of production required for it to drive production to 1 trillion. So what should I focus on? Beacon coverage? Beacon efficiency (which only applies to blue and yellow, production amount isn't capped AFAIK)? Avoiding going in the red and adding beacons where I can? Filling empty space with ore? If I place whole chain first and then start adding beacons, it all goes in the red. Game Name: NGU Industries Game Engine: Unity Game Version: 0.4. If I place my high-tier products first, then I may not have enough ore/low-tier materials. If I place my beacons for maximum coverage, I end up either lacking space for all the stuff or my speed beacons end up being useless on capped materials, and if I remove them I go in the red somewhere else. So, how am I supposed to figure the optimal way for my current setup, and do it again after getting upgrades *and* not go insane? ![]() For those wondering hitting that same metal frame with 16 beacons reduces it to 188,000 Iron bars with the last beacon going from 217k to 188k (29,000) which is still better than placing the corresponding iron bar. The metal tab at the top of each disk is colored according to the effect type of the disk: Purple for production, Cyan for speed, and Tan for. ![]() The name of each disk changes to a new random name when you leave the menu, buy an upgrade, or close the game. ![]() They cost BDSM, and provide bonuses to a variety of menus. 10 for bar, 10 for ore while also reducing steel needs on my metal frame. Disk upgrades are a submenu of the Work Orders menu. For a while I thought you could only place down one beacon per type, and it was fine little game of organizing, but it turns out there are no limit. A single efficiency beacon just saved me over 20 tiles. ![]()
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